Continuing Captain Sal’s adventure…
I’m a fan of zombie movies and series; even the silly, crappy ones. Undead are probably my favorite D&D monster type, so I wanted to do something with low-level undead while at the same time give some more background into the ancient history of my world. I’ll get to that in a future post. First, following the chronology of the adventure, this post is about how Captain Sal and his party arrived at the adventure site.
If you recall from Ash’s backstory, Jessamae was the Tiefling Rogue that taught Ash everything he knew about the thiefly arts. She was also the little sister of Morganae, “Captain Sal’s” second in command in the mercenary company from his backstory. Jess was also in the company in a lower-ranking position. As I relayed this information to my spouse, playing Sal, she absorbed it into her character and reacted accordingly. You can imagine the look on Sal’s (my spouse’s) face when Ash told him how the good folk of Greenhaven found and executed Jessamae for thievery (and for being a Tiefling, because racism is alive and well in the D&D multiverse).
So Sal, Ash, Donella, and Lula prepared to leave Greenhaven for the capitol, Delvinia City, but first they had to retrieve Ash’s inherited Rogue gear from where he had it hidden in the abandoned mine where he had sheltered Jessamae.
The mine’s main room on the surface was split in two with a large shaft in the center preventing anyone from easily getting to the other side if not for a newly-constructed rope and plank bridge, secured to four wooden posts, two on either side of the shaft. On the other side of the bridge, in the mine boss’s office, was where Ash stashed his gear. The bridge was perfectly safe and sturdy and they got across and retrieved the gear with no problem.
On the way back across the bridge, that Drow girl who escaped while the party killed Ash’s father showed up on the other side, axe in hand. She didn’t waste any time cutting first one rope support (the bridge tilted madly, Dex checks were made for all, and Ash fell…) and then the remaining rope support. The rest of the party plummeted down the dark mine shaft.
But Sal had given Ash the Ring of Featherfall (from the giant spider room in the previous adventure), so he was okay. Lula caught herself and the others in a Featherfall spell on the way down, so they all landed unharmed at the bottom of the mine shaft. The original stairs that circled the shaft had all been purposefully destroyed, so the only way out — short of climbing several hundred feet up a sheer vertical surface while a vengeful Drow waited up top to pick them off as they climbed — was to go through the mine tunnels and hope for another exit. Thanks to a bit of historical information (which I’ll detail in my next post) from Lula, the Gnome Wizard, they chose the tunnels.
As they started down the dark, silent tunnel the echoes of childish laughter drifted down from far above…